Welcome
Announcements!

Our new forum is located at:
www.pinoydesign.net

or

http://forums.pinoydesign.net

Thank you!

Make a face

Moderator: =GM=

Make a face

Postby kakashi288 on Fri Dec 28, 2007 10:51 pm

1. Create an elliptical membrane in the Top viewport.

Image

2. In Curve sub-object mode, select the bounding curve and make it a Clamp curve. Check the Tan Strip Visible checkbox for learning 3d studio max.

Image

3. Select Tangent Points sub-object mode. Make sure that the Move All checkbox is selected. In the side view, move the tangent points so the green tangent strip appears like a fence around the boundary curve of the membrane.

Image

4. Go back to Curve sub-object mode. Select the bounding curve of the membrane and turn off the tangent strips. With the bounding curve of the membrane still selected, click on the Add Surf button. You should know have a closed shape.3d studio max modeling
Image

5. In a shaded view, you'll notice that the new surface may be "reversed." To "flip" the surface, go to Surface sub-object mode. Click and drag to select the "flipped" surface. Then press the Flip Selected button. The surface normals should be flipped.

Image Image
Image

6. Using 3d studio max, Switch out of Sub-Object mode and rotate the camera or membrane so you're looking at the membrane "face on." Now you're ready to add facial features.

Image

Step 2: Adding the Eyes and Eyebrows

1. Turn on Curve sub-object mode. Click on the Add Curve button. Create a curve on the right side of the face. This is going to be an eye.


Image


2. Select the curve by clicking and dragging. Press the Clone Curvebutton. Then right click on the Rotate button to pop up the dialog box. In the Offset Screen column, enter 180 for a Y value. The cloned curve should be rotated to the other side of the face, so it's mirroring the original eye curve

Image


3.Using 3d studio max, Now select these two eye curves. Under Curve Type, select curve type Pivot. Then under Region Type, select the Hole radio button. The regions inside the eye curves should now be holes. Now add a pair of eyebrows using the same "mirroring" technique as you used when you created the eyes. Make the eyebrow curves Pivot curves as well. In the side view, you can push the eye curves back into the head and move the eyebrow curves out of the head to create a facial contouring effect in the eye area.

Image



Step 3: Making the Nose

1. To start adding the nose, first use Add Curve to add a curve around the nose area on the face. Make this curve a Clamp curve.

Image


2. Go to Point sub-object mode. Add two points within this curve (where you might imagine nostrils to appear). Then in the side view, pull these points away from the head. You'll notice that moving the points causes the surface to
deform, creating a shape for the nose.
Image


3. Go to Curve sub-object mode and add a curve down the middle of the nose. Make this curve a Pivot curve. Turn on Curve Point sub-object mode and in the side view, modify the curve until you get the bridge shape that you'd want


Image

Almost done! Now you just have to add a mouth
and cheeks! 3D Studio MAX Tutorials

Image


Using Forces to Create Cheeks

1. First use the Add Curve and Hole radio button under the Curve sub-object mode to create a mouth. Then go to Point sub-object mode to add a point where the cheeks are going to be. Uncheck the Add Active box. You
want to add two inactive points.


Image


2. Under the Sub-Object menu, select Forces. You'll notice that the inactive points now have force vectors protruding out from them. Click and drag on the force vector handles to apply a force on the membrane, which will create the face cheeks.


Image
Image


Now you're done with your first basic face shape! You can use other shapes to add eyes and other embellishments!

Image
kakashi288
Site Admin
Site Admin
 
Posts: 1422
Joined: Sat Sep 29, 2007 12:51 am
Location: makati

Return to 3DSMAX

Who is online

Users browsing this forum: No registered users and 0 guests

cron